![]() The ugly Unicomp logo fits right in (but you can order a cheap Black No LED Overlay from them - just lift and detach the existing one with a sharp thin blade and put the neutral one in its place).Īll that being said, I do actually like the look of the black case with the dark grey modifier keys with the lighter keys. The design of the Mac-specific keycaps is rather slap-dash and not done with much care (no symbols for ⌘ or ⌥, odd alignment of symbols and text on the function keys). The seams are uneven and if you put pressure on the case, you can hear the plastic creaking. The keyboard feels heavy and very solid, although the finish of the plastic is not of very high quality. Note: Noise is no consideration as these are my “home” keyboards. I have a few more thoughts to offer on both the Spacesaver M as well as WASD V2 keyboards, as I bought one of each. A rather custom option is provided by the WASD Keyboards: They build you a keyboard with laser etched or engraved custom keycaps from your design (and they have a pre-made Mac layout).If you want to go for a keyboard with Buckling Spring switches instead of the usual assortment of Cherry MXs, the only option is the Unicomp Spacesaver M.Another option is the Tactile Pro, whose look and design I just don’t get on with at all.There’s the Das Keyboard, which has an odd-dual USB pass-through arrangement as well as a glossy black plastic finish, which attracts fingerprints rather nicely.Mechanical Keyboards for the MacĪny odd USB keyboard will of course work with a Mac (with Mac OS X allowing you to swap the modifier keys as you see fit), but if you’re after a mechanical keyboard that also has the Mac-specific symbols printed on its keycaps, then your options are more limited: This entry was posted in games, review on by. ![]() I recommend it highly, but I’m not sure how much of my enjoyment of it stems from 1990 nostalgia of my own teenage years, so buyer beware. Looking Glass’ classics, * Shock, Deus Ex, …). The developer commentary is also interesting, especially how they’re coming from the “1st person interactive simulation” school of game design (e.g. While the main thrust of the plot is very “in-your-face” (but still well done), you might miss entire side-stories in the puzzle, but they’re there for you if you pay attention (and they make the game better by providing a more complete, internally consistent picture). Gone Home is like a puzzle game where you slowly assemble pieces of the story in your head from hints scattered around the house. (As an aside: I also played The Stanley Parable, which seemed like it tried too hard to be clever, then you realise it actually is cleverer than you gave it credit for, but it remains an entirely left brain experience - sort of the opposite of Gone Home.) It uses many of the usual “tricks” for evoking emotion ( great voice acting coupled with musical “riffs”, strong nostalgia, …) but despite knowing these things were used on me, they worked just fine and affected me. I really, really enjoyed it, but I can see why people dislike it (or think very little of it - in game terms). In retrospect, I would’ve been happy paying full price, but it’s not as if waiting did any harm. A few days back, it popped up in a Humble Store flash-sale and I went for it. ![]() Gone Home peaked my interest when I saw the trailers and reviews on its release but the asking price seemed a tad high, so I put it on my wish list and forgot about it. 7 Billion Humans (sequel to Human Resource Machine, visual programming puzzle).Marvel’s Spider Man (a bit repetitive, but ultimately OK) EXAPUNKS.ASTRO Bot Rescue Mission (charming VR platformer).Celeste (excellent platformer, hard but fair (and teaches what you need to be able to do), great music, and interesting story).Destiny 2: Forsaken (base D2 was a bit of a disappointment, but Forsaken managed another “Taken King” turn-around).Monster Hunter World (still a bit obtuse, but the loop worked for me until the “now for the same monsters, but harder” part – which was 40-ish hours in).Yakuza 0 (prequel to the Yakuza series, good entry-point, and probably the best game in the series).Undertale (RPG by Toby Fox with an unusual battle system, good story and great music).What Remains of Edith Finch (“walking simulator”).Life is Strange: Before the Storm (I thought I didn’t want to go back, but turns out, I did :)).Iconoclasts (metroidvania with strong puzzle focus.Zero Time Dilemma series (weird time travel visual novel + escape room puzzles).Tacoma (“walking simulator” by Fullbright (who made “Gone Home”)).
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